Game Programmer

Summary:

Work with a design team to provide software development of an adventure game for science education. This is a full-time position.

Duties and responsibilities:

  • Design, implement, maintain, and support software game applications in game engine environment.
  • Develop complete portable Frontend/User Interface system for games.
  • Develop and maintain project schedules.
  • Research emerging programming products and understand the latest trends in the gaming marketplace.
  • Create technical documentation as needed.
  • Port the games into multiple devices/platforms – web, iPod, iPhone, MAC, WINDOWS.
  • Other duties as assigned.

Required Qualifications:

  • BS in Computer Science (Masters preferred) or similar discipline.
  • 5+ years programming experience.
  • Expertise in C++, and object-oriented design principles – JAVA, C#, or .NET a plus.
  • Excellent knowledge of scripting languages – JavaScript, PHP
  • Experience with working on game engine environment.
  • Interest developing web/portable games.
  • Excellent troubleshooting skills.
  • Knowledge of 3d math and modern Software Engineering practices.
  • Ability to work effectively in a team atmosphere while tracking to schedules.
  • Experience with Proprietary Engines, Unity, SONY-PS3, Nintendo, or Wii a plus.
  • Excellent written and verbal communication skills.
  • Self-motivated individual who drives to complete projects on or ahead of schedule.
  • A passion for developing fun, unique, and easy-to-use games.

Applicants should submit a resume and a cover letter delineating their particular qualifications for and areas of interest in this position.

Applicants should also submit samples or links to samples of a game or demo game that they have programmed (if you do not have a demo, write one–will only review programming, not art or graphics).

Resumes and samples/links of your work may be sent to resumes@twisteducation.com.



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